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Johnny Perkins
Johnny Perkins
Sr Producer / Project Manager
San Diego, United States

Summary

Senior Producer / Project Manager with 13+ years of experience leading development and LiveOps for top-grossing free-to-play games. Proven expertise driving cross-functional teams to deliver high-impact features, user-generated content systems, and engaging live updates that grow player retention, engagement, and monetization. Skilled in Agile production, risk management, and stakeholder alignment across design, engineering, art, and QA. Adept at balancing creative innovation with data-driven decisions, while ensuring strict compliance with licensed IP.

Skills

3D ModelingTexturingGame DevelopmentLevel DesignSoftware DevelopmentTeam ManagementProject ManagementAdobe Creative SuiteTrelloJiraGame Production

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
Jira
Jira
at
at

Productions

    • Video Game
      Cookie Jam
    • Year
      2016
    • Role
      Senior Producer / Project Manager
    • Company
      JamCity
    • Mobile Game
      Cookie Jam Blast
    • Year
      2017
    • Role
      Producer
    • Company
      JamCity
    • Video Game
      Expresso GO
    • Year
      2017
    • Role
      Sr Producer & Art Lead
    • Company
      Interactive Fitness
    • Mobile Game
      Disney Enchanted Tales
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Disney Interactive
    • Video Game
      Disney's Ghosts of Mistwood
    • Year
      2012
    • Role
      3d Artist
    • Company
      Disney Interactive
    • Video Game
      City of Might
    • Year
      2011
    • Role
      3d Artist
    • Company
      Playdom
    • Video Game
      MyVineyard
    • Year
      2010
    • Role
      3d Artist
    • Company
      Playdom

Experience

  • Senior Producer / Project Manager at JamCity
    Carlsbad, CA, US
    November 2020 - August 2024

    ● Partnered with cross-functional teams of designers, engineers, and artists to deliver innovative features and content updates for top-performing mobile titles, ensuring alignment across production, design, and marketing.

    ● Owned end-to-end LiveOps production, driving feature updates that boosted daily active users and monetization, while consistently meeting aggressive timelines and quality benchmarks.

    ● Developed and executed detailed production roadmaps, streamlined build release schedules, and prioritized backlogs to maximize feature impact and delivery efficiency.

    ● Created and managed Jira epics to track development progress, assess delivery risks, monitor QA outcomes, and ensure timely resolution of game bugs.

    ● Managed large-scale outsourced art pipelines, reviewing and delivering 2D and 3D assets while ensuring brand integrity and quality standards.

    ● Organized and led large-scale group playtests for PVP and technical features, translating feedback into actionable improvements.

    ● Presented roadmap updates and feature performance metrics to senior leadership, aligning cross-functional priorities and driving stakeholder buy-in.

    ● Collaborated with Product teams to analyze KPIs, informing roadmap prioritization and post-launch feature iterations to optimize player engagement.

    ● Aligned external partners and legal teams to ensure all features met strict IP compliance, reducing approval cycles and protecting brand integrity.

  • Producer / Art Lead at Interactive Fitness
    San Diego, US
    June 2017 - April 2020

    ● Collaborated with a cross-functional engineering team to deliver innovative fitness products enhanced with interactive video game features, merging technology with engaging gameplay experiences.

    ● Owned the end-to-end development of new features and immersive game levels, increasing player engagement and delivering on aggressive production timelines.

    ● Built and executed detailed production roadmaps, structured Agile sprints, and managed story point estimation to drive timely, high-quality feature delivery.

    ● Built 3D environments and art assets in Unreal Engine 4 and 3DStudio Max, ensuring technical performance and visual polish.

    ● Oversaw comprehensive product testing and QA cycles, identifying and prioritizing bugs to ensure a polished player experience.

    ● Sourced integrated cost-effective electronic hardware solutions, reducing per-unit production costs and improving overall hardware efficiency.

    ● Managed end-to-end logistics for high-profile convention booths, including planning, setup, live operations, and dismantling, ensuring flawless execution under strict timelines and budgets.

  • Lead Artist at Disney Interactive
    Solana Beach, US
    January 2011 - June 2017

    ● Led collaboration with developers and designers to deliver high-quality casual games built on new and legacy Disney IP, ensuring seamless integration of creative vision and production requirements.

    ● Ensured strict compliance with Disney IP guidelines, streamlining asset approvals and upholding brand integrity across multiple high-visibility projects.

    ● Developed and optimized high-quality 3D assets and textures, ensuring consistency, performance, and adherence to technical standards across multiple game projects.

    ● Designed and implemented visual effects and asset prefabs optimized for Unity3D, enhancing gameplay immersion and overall player experience.

    ● Oversaw multiple outsourced art teams, enforcing brand guidelines and quality benchmarks to deliver large volumes of 2D and 3D assets on time and within scope.

    ● Reviewed and provided actionable feedback on high volumes of outsourced 2D and 3D art assets, significantly improving quality while reducing revision cycles and production delays.

    ● Streamlined and optimized art development pipelines, increasing output quality and accelerating delivery timelines to consistently meet production milestones.